A Metaverse Platform for Preserving and Promoting Intangible Cultural Heritage

A Metaverse Platform for Preserving and Promoting Intangible Cultural Heritage

18 April 2024 | Chiara Innocente, Francesca Nonis, Antonio Lo Faro, Rossella Ruggieri, Luca Ulrich, Enrico Vezzetti
This article presents a metaverse application designed to preserve and promote intangible cultural heritage, inspired by the events of the Italian Resistance. The application aims to provide an immersive VR experience that allows multiple users to interact with each other and explore the historical context of Ferruccio Nazionale, a significant figure in the partisan resistance against Nazi occupation. The virtual environment is based on the town hall square of Ivrea, where Nazionale was executed, and includes Points of Interest (POIs) that offer detailed information about his life and the historical significance of the site. The application uses the Spatial SDK to enable multi-user interactions, real-time communication, and collaborative activities. Usability and engagement tests were conducted with a heterogeneous group of 30 participants, using both VR headsets and smartphones. The results showed statistically significant differences in perceived usability and engagement between the two device groups, with VR headset users reporting higher engagement levels. The study highlights the effectiveness of XR technologies in enhancing the educational and entertainment value of cultural heritage sites and the importance of adopting a user-centered approach to develop tailored experiences.This article presents a metaverse application designed to preserve and promote intangible cultural heritage, inspired by the events of the Italian Resistance. The application aims to provide an immersive VR experience that allows multiple users to interact with each other and explore the historical context of Ferruccio Nazionale, a significant figure in the partisan resistance against Nazi occupation. The virtual environment is based on the town hall square of Ivrea, where Nazionale was executed, and includes Points of Interest (POIs) that offer detailed information about his life and the historical significance of the site. The application uses the Spatial SDK to enable multi-user interactions, real-time communication, and collaborative activities. Usability and engagement tests were conducted with a heterogeneous group of 30 participants, using both VR headsets and smartphones. The results showed statistically significant differences in perceived usability and engagement between the two device groups, with VR headset users reporting higher engagement levels. The study highlights the effectiveness of XR technologies in enhancing the educational and entertainment value of cultural heritage sites and the importance of adopting a user-centered approach to develop tailored experiences.
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