Thrown from Normative Ground: Exploring the Potential of Disorientation as a Critical Methodological Strategy in HCI

Thrown from Normative Ground: Exploring the Potential of Disorientation as a Critical Methodological Strategy in HCI

May 11–16, 2024 | Heidi R. Biggs, Shaowen Bardzell
This paper introduces disorientation as an emerging critical methodological strategy in Human-Computer Interaction (HCI) research. Disorientation, a concept developed by queer feminist theorist Sara Ahmed, refers to the bodily experience of being thrown from normative ground, challenging societal and cultural orientations. The paper analyzes three examples from queer, feminist, and more-than-human work in HCI to explore how disorientation can be used as a methodological strategy to question and generate alternatives to normative technologies. Disorientation is grounded in phenomenology, emphasizing embodied experiences and the potential for generative and alternative orientations. The paper discusses the tenets of disorientation and several tactics practitioners use to access it, highlighting its value for the field. Disorientation requires vulnerability and openness to change, acknowledging embodied knowledge that emerges before interpretation. The paper also reflects on the implications of disorientation for HCI, emphasizing its potential to foster new ways of being in the world that are more equitable and sustainable. The paper concludes by demonstrating how disorientation can be both critical and generative, offering new insights and possibilities for HCI research.This paper introduces disorientation as an emerging critical methodological strategy in Human-Computer Interaction (HCI) research. Disorientation, a concept developed by queer feminist theorist Sara Ahmed, refers to the bodily experience of being thrown from normative ground, challenging societal and cultural orientations. The paper analyzes three examples from queer, feminist, and more-than-human work in HCI to explore how disorientation can be used as a methodological strategy to question and generate alternatives to normative technologies. Disorientation is grounded in phenomenology, emphasizing embodied experiences and the potential for generative and alternative orientations. The paper discusses the tenets of disorientation and several tactics practitioners use to access it, highlighting its value for the field. Disorientation requires vulnerability and openness to change, acknowledging embodied knowledge that emerges before interpretation. The paper also reflects on the implications of disorientation for HCI, emphasizing its potential to foster new ways of being in the world that are more equitable and sustainable. The paper concludes by demonstrating how disorientation can be both critical and generative, offering new insights and possibilities for HCI research.
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