A Gamified Approach on Learning Logic Gates to Improve Student’s Engagement

A Gamified Approach on Learning Logic Gates to Improve Student’s Engagement

2020 | J O Torio, R T Bigueras, D E Maligat, Jr., M A Arispe, and J S Dela Cruz
This paper explores the application of gamification in educational settings, specifically focusing on improving student engagement in learning digital logic gates. The authors propose a comprehensive framework for developing a gamified learning application for digital logic, aiming to enhance student motivation and engagement. The framework is based on five main principles of gamification: goal orientation, achievement, reinforcement, competition, and fun orientation. These principles are supported by six key design elements: story and rules, points or scores, levels, challenges/quests, leaderboards, and time constraints. The paper also identifies several engagement parameters to measure student involvement, such as participation, persistence, and performance. The proposed framework aims to guide game developers and researchers in creating effective gamified educational applications, particularly for digital logic, by integrating these principles and elements. The authors conclude that the integration of appropriate design and principles can significantly enhance student engagement and learning outcomes in digital logic education.This paper explores the application of gamification in educational settings, specifically focusing on improving student engagement in learning digital logic gates. The authors propose a comprehensive framework for developing a gamified learning application for digital logic, aiming to enhance student motivation and engagement. The framework is based on five main principles of gamification: goal orientation, achievement, reinforcement, competition, and fun orientation. These principles are supported by six key design elements: story and rules, points or scores, levels, challenges/quests, leaderboards, and time constraints. The paper also identifies several engagement parameters to measure student involvement, such as participation, persistence, and performance. The proposed framework aims to guide game developers and researchers in creating effective gamified educational applications, particularly for digital logic, by integrating these principles and elements. The authors conclude that the integration of appropriate design and principles can significantly enhance student engagement and learning outcomes in digital logic education.
Reach us at info@study.space
[slides] A Gamified Approach on Learning Logic Gates to Improve Student%E2%80%99s Engagement | StudySpace