Accelerated Volume Rendering and Tomographic Reconstruction Using Texture Mapping Hardware

Accelerated Volume Rendering and Tomographic Reconstruction Using Texture Mapping Hardware

1995 | Brian Cabral, Nancy Cam, and Jim Foran
The paper "Accelerated Volume Rendering and Tomographic Reconstruction Using Texture Mapping Hardware" by Brian Cabral, Nancy Cam, and Jim Foran from Silicon Graphics Computer Systems explores the use of texture mapping and frame buffer accumulation to significantly enhance the performance of volume rendering and tomographic reconstruction. The authors highlight the mathematical and algorithmic similarities between these two processes, which can be decomposed and approximated using Riemann sums over resampled images. By viewing these operations as texture mapping and accumulation, they demonstrate that existing high-performance computer graphics and imaging systems can achieve 100 to 1000 times faster processing compared to CPU-based techniques. The paper begins by introducing the Radon transform and its inverse, which are fundamental to volume rendering and reconstruction. It explains how these transforms can be efficiently implemented using texture mapping and accumulation, leveraging the capabilities of modern graphics hardware. The authors then discuss the computational complexity of these tasks, noting that specialized hardware is often used in CT scanners to handle the large number of operations required. The paper presents a texture map-based reconstruction algorithm that breaks down the process into two passes: filtering and back projection. This algorithm is further extended to handle fan beam and cone beam geometries, with the back projection step being recast as a texture mapping operation. The authors demonstrate that this approach significantly reduces the computational burden, making it feasible to perform these tasks on general-purpose graphics systems. Performance results show that the hardware-accelerated algorithms achieve substantial speed improvements, with reconstruction times reduced from minutes to seconds. The paper concludes by discussing future directions, including handling curvilinear coordinate systems and domain iterative solutions, and emphasizes the need for quantitative comparisons to validate the effectiveness of these methods.The paper "Accelerated Volume Rendering and Tomographic Reconstruction Using Texture Mapping Hardware" by Brian Cabral, Nancy Cam, and Jim Foran from Silicon Graphics Computer Systems explores the use of texture mapping and frame buffer accumulation to significantly enhance the performance of volume rendering and tomographic reconstruction. The authors highlight the mathematical and algorithmic similarities between these two processes, which can be decomposed and approximated using Riemann sums over resampled images. By viewing these operations as texture mapping and accumulation, they demonstrate that existing high-performance computer graphics and imaging systems can achieve 100 to 1000 times faster processing compared to CPU-based techniques. The paper begins by introducing the Radon transform and its inverse, which are fundamental to volume rendering and reconstruction. It explains how these transforms can be efficiently implemented using texture mapping and accumulation, leveraging the capabilities of modern graphics hardware. The authors then discuss the computational complexity of these tasks, noting that specialized hardware is often used in CT scanners to handle the large number of operations required. The paper presents a texture map-based reconstruction algorithm that breaks down the process into two passes: filtering and back projection. This algorithm is further extended to handle fan beam and cone beam geometries, with the back projection step being recast as a texture mapping operation. The authors demonstrate that this approach significantly reduces the computational burden, making it feasible to perform these tasks on general-purpose graphics systems. Performance results show that the hardware-accelerated algorithms achieve substantial speed improvements, with reconstruction times reduced from minutes to seconds. The paper concludes by discussing future directions, including handling curvilinear coordinate systems and domain iterative solutions, and emphasizes the need for quantitative comparisons to validate the effectiveness of these methods.
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