Action-video-game experience alters the spatial resolution of vision

Action-video-game experience alters the spatial resolution of vision

2007 | Green, C S; Bavelier, Daphné
The study by Green and Bavelier (2007) investigates the impact of playing action video games on the spatial resolution of vision. They found that action video game players (VGPs) exhibit smaller crowding regions compared to non-video-game players (NVGPs), meaning they can tolerate smaller distances between a target and a distractor without compromising target identification. This improvement is observed both in peripheral and central vision, indicating enhanced spatial resolution across the visual field. Additionally, NVGPs who were trained on an action video game showed similar improvements, establishing a causative relationship between video-game play and enhanced spatial resolution. The study suggests that video-game play may alter fundamental properties of the visual system, potentially offering new avenues for rehabilitation of visual deficits.The study by Green and Bavelier (2007) investigates the impact of playing action video games on the spatial resolution of vision. They found that action video game players (VGPs) exhibit smaller crowding regions compared to non-video-game players (NVGPs), meaning they can tolerate smaller distances between a target and a distractor without compromising target identification. This improvement is observed both in peripheral and central vision, indicating enhanced spatial resolution across the visual field. Additionally, NVGPs who were trained on an action video game showed similar improvements, establishing a causative relationship between video-game play and enhanced spatial resolution. The study suggests that video-game play may alter fundamental properties of the visual system, potentially offering new avenues for rehabilitation of visual deficits.
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