Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape

Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape

11 Mar 2024 | Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, Frank Steinicke
The paper "Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape" by Sukran Karaosmanoglu, Lennart E. Nacke, Sebastian Cmentowski, and Frank Steinicke provides a comprehensive review of the current state of extended reality (XR) exergame research. XR exergames combine physical exercises with immersive gameplay, addressing the challenge of regular exercise by making it more engaging and enjoyable. The authors conducted a scoping review to structure the rapidly expanding research landscape, identify trends, and uncover knowledge gaps. After screening 1318 papers, they included 186 for analysis, providing a quantitative and qualitative summary of the field. They developed a taxonomy based on the People-Activities-Contexts-Technologies (PACT) framework, categorizing exergames by goals, people, exercises, design, and technologies. The taxonomy highlights the primary goals, target user groups, exercises, design aspects, and technologies used in XR exergames, offering insights into future research directions. The paper also addresses the need for clear reporting standards in XR exergame research to enhance reproducibility and transferability.The paper "Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape" by Sukran Karaosmanoglu, Lennart E. Nacke, Sebastian Cmentowski, and Frank Steinicke provides a comprehensive review of the current state of extended reality (XR) exergame research. XR exergames combine physical exercises with immersive gameplay, addressing the challenge of regular exercise by making it more engaging and enjoyable. The authors conducted a scoping review to structure the rapidly expanding research landscape, identify trends, and uncover knowledge gaps. After screening 1318 papers, they included 186 for analysis, providing a quantitative and qualitative summary of the field. They developed a taxonomy based on the People-Activities-Contexts-Technologies (PACT) framework, categorizing exergames by goals, people, exercises, design, and technologies. The taxonomy highlights the primary goals, target user groups, exercises, design aspects, and technologies used in XR exergames, offering insights into future research directions. The paper also addresses the need for clear reporting standards in XR exergame research to enhance reproducibility and transferability.
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