This research explores the role of intrinsic motivation in creating favorable user perceptions of new technologies, particularly in the context of information systems training. The study compares traditional training methods with a training method that includes a component aimed at enhancing intrinsic motivation, specifically playfulness. Two studies were conducted to compare user reactions and learning outcomes between the two training methods. The results strongly favor the use of an intrinsic motivator during training, showing that users who participated in game-based training had higher levels of perceived ease of use and were more likely to use the system. The study also found that the game-based training intervention had a higher impact on behavioral intention to use compared to traditional training, challenging the traditional view that perceived usefulness is the strongest predictor of behavioral intention. The findings suggest that incorporating intrinsic motivation, such as playfulness, into training can significantly enhance user acceptance and usage of new technologies.This research explores the role of intrinsic motivation in creating favorable user perceptions of new technologies, particularly in the context of information systems training. The study compares traditional training methods with a training method that includes a component aimed at enhancing intrinsic motivation, specifically playfulness. Two studies were conducted to compare user reactions and learning outcomes between the two training methods. The results strongly favor the use of an intrinsic motivator during training, showing that users who participated in game-based training had higher levels of perceived ease of use and were more likely to use the system. The study also found that the game-based training intervention had a higher impact on behavioral intention to use compared to traditional training, challenging the traditional view that perceived usefulness is the strongest predictor of behavioral intention. The findings suggest that incorporating intrinsic motivation, such as playfulness, into training can significantly enhance user acceptance and usage of new technologies.