Effectiveness of the Use of Quizizz Media on Students' Learning Interest

Effectiveness of the Use of Quizizz Media on Students' Learning Interest

2024 | Mesterjon, Suwarni, Hermawansayah, Rulismi, D., Supama, Sahil, A., & Dali, Z.
This quantitative study examines the effectiveness of Quizizz, an educational game-based learning platform, in enhancing students' interest in learning within Vocational High Schools. The research objectives include assessing the impact of Quizizz on student engagement, attitudes towards learning, perceptions of assessments, and the role of game characteristics in fostering learning interest. A sample of 100 students from two Vocational High Schools in Bengkulu City, Indonesia, was randomly selected, and an interactive learning assessment tool using Quizizz was employed. Pre- and post-implementation surveys, observations, and interviews were conducted to collect both quantitative and qualitative data. Statistical analyses, including descriptive statistics, paired sample t-tests, reliability tests, and normality tests, were used to analyze the data. The results showed significant improvements in various indicators of learning interest, such as happiness, involvement, interest, and attention, following the implementation of Quizizz. The study concluded that Quizizz effectively enhances students' learning interest, with a statistically significant difference between pre-test and post-test scores. The reliability of the instrument was confirmed through Cronbach's Alpha test, ensuring the consistency and reliability of the results. The findings highlight the importance of innovative learning media like Quizizz in stimulating student engagement and interest in learning, contributing to the literature on educational technology.This quantitative study examines the effectiveness of Quizizz, an educational game-based learning platform, in enhancing students' interest in learning within Vocational High Schools. The research objectives include assessing the impact of Quizizz on student engagement, attitudes towards learning, perceptions of assessments, and the role of game characteristics in fostering learning interest. A sample of 100 students from two Vocational High Schools in Bengkulu City, Indonesia, was randomly selected, and an interactive learning assessment tool using Quizizz was employed. Pre- and post-implementation surveys, observations, and interviews were conducted to collect both quantitative and qualitative data. Statistical analyses, including descriptive statistics, paired sample t-tests, reliability tests, and normality tests, were used to analyze the data. The results showed significant improvements in various indicators of learning interest, such as happiness, involvement, interest, and attention, following the implementation of Quizizz. The study concluded that Quizizz effectively enhances students' learning interest, with a statistically significant difference between pre-test and post-test scores. The reliability of the instrument was confirmed through Cronbach's Alpha test, ensuring the consistency and reliability of the results. The findings highlight the importance of innovative learning media like Quizizz in stimulating student engagement and interest in learning, contributing to the literature on educational technology.
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