Gamification and Computational Thinking in Education: A systematic literature review

Gamification and Computational Thinking in Education: A systematic literature review

2024 | Serafeim A. Triantafyllou, Theodosios Sapounidis, Yousef Farhaoui
This systematic literature review explores the integration of gamification and computational thinking in education. The study analyzes 37 selected papers from four databases (Scopus, ScienceDirect, ACM Digital Library, and Springer Link), focusing on theoretical foundations, research findings, and specific STEM applications. Gamification, which involves using game elements to enhance learning, has been shown to increase student engagement, motivation, and academic performance. Computational thinking, a critical skill for problem-solving and digital literacy, is emphasized as essential for 21st-century education. The review highlights the importance of combining gamification with computational thinking to develop students' problem-solving and analytical skills. Key findings include the effectiveness of gamified learning in enhancing computational thinking, the role of game mechanics in motivating students, and the need for further research to refine the integration of these concepts in education. The study also identifies gaps in current research, particularly in primary and secondary education, and suggests that more detailed exploration is needed to establish a solid theoretical foundation for future applications. Overall, the review underscores the potential of gamification and computational thinking to transform educational practices and improve student learning outcomes.This systematic literature review explores the integration of gamification and computational thinking in education. The study analyzes 37 selected papers from four databases (Scopus, ScienceDirect, ACM Digital Library, and Springer Link), focusing on theoretical foundations, research findings, and specific STEM applications. Gamification, which involves using game elements to enhance learning, has been shown to increase student engagement, motivation, and academic performance. Computational thinking, a critical skill for problem-solving and digital literacy, is emphasized as essential for 21st-century education. The review highlights the importance of combining gamification with computational thinking to develop students' problem-solving and analytical skills. Key findings include the effectiveness of gamified learning in enhancing computational thinking, the role of game mechanics in motivating students, and the need for further research to refine the integration of these concepts in education. The study also identifies gaps in current research, particularly in primary and secondary education, and suggests that more detailed exploration is needed to establish a solid theoretical foundation for future applications. Overall, the review underscores the potential of gamification and computational thinking to transform educational practices and improve student learning outcomes.
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[slides and audio] Gamification and Computational Thinking in Education%3A A systematic literature review