Gamification and development of social skills in education

Gamification and development of social skills in education

2024; 2:58 | Aaron Samuel Bracho Mosquera, Nancy Rosillo Suárez, Maria Teresa De Jesús De La Paz Rosales, Rogelio Buelna-Sánchez, Mario Pedro Rodriguez Vásquez, Bertha Silvana Vera Barrios, Rafael Romero-Carazas, Juan Richar Villacorta Guzmán, Rita Liss Ramos Perez, Rene Isaac Bracho Rivera, Milagros Andrea Bracho Rivera, Cynthia Michel Olguin-Martínez, Denise Viridiana Velarde-Osuna, Daniel Omar Nieves-Lizárraga, Elizabeth del Carmen Ormaza Esmeraldas, César Carbaché Mora, Aida Maygualida Rodriguez-Alvarez, Amarelys Román-Mireles, José Gregorio Mora-Barajas
The article "Gamification and Development of Social Skills in Education" by Bracho Mosquera et al. explores the effects of gamification on the development of social skills in educational settings. The study reviews 16 reference articles from databases such as SciELO, Dialnet, Scopus, and Researchgate, covering the period from 2019 to 2024. The research highlights that gamification can transform the educational process into a meaningful experience, fostering motivation and social identification through play. It is associated with the development of skills, motivation, and commitment, and promotes various social competencies in a relatively homogeneous manner, enhancing autonomy and essential skills for the future. The authors conclude that gamification is an effective tool in teaching and learning, consolidating knowledge, social skills, and diverse capacities by increasing motivation, commitment, and the acquisition of social skills through immediate feedback and experimentation opportunities. Keywords: Gamification; Social Skills; Education; Didactic Learning.The article "Gamification and Development of Social Skills in Education" by Bracho Mosquera et al. explores the effects of gamification on the development of social skills in educational settings. The study reviews 16 reference articles from databases such as SciELO, Dialnet, Scopus, and Researchgate, covering the period from 2019 to 2024. The research highlights that gamification can transform the educational process into a meaningful experience, fostering motivation and social identification through play. It is associated with the development of skills, motivation, and commitment, and promotes various social competencies in a relatively homogeneous manner, enhancing autonomy and essential skills for the future. The authors conclude that gamification is an effective tool in teaching and learning, consolidating knowledge, social skills, and diverse capacities by increasing motivation, commitment, and the acquisition of social skills through immediate feedback and experimentation opportunities. Keywords: Gamification; Social Skills; Education; Didactic Learning.
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