Impact of Gamification on Motivation and Academic Performance: A Systematic Review

Impact of Gamification on Motivation and Academic Performance: A Systematic Review

2024 | Lorena Jaramillo-Medivilla, Andrea Basantes-Andrade, Marcos Cabezas-González, Sonia Casillas-Martín
This study examines the impact of gamification on student motivation and academic performance through a systematic literature review (SLR) of 9 articles published between 2016 and 2022. The review, conducted using the PRISMA criteria, focuses on educational settings and highlights that gamification significantly influences student motivation by facilitating knowledge assimilation, improving skills, and enhancing academic competencies. Key findings include the positive effects of gamification on engagement, participation, and motivation, as well as its impact on academic performance. The study also identifies the use of game elements such as missions, badges, points, challenges, and levels, as well as the MDA framework (Mechanics, Dynamics, and Aesthetics), as effective strategies for enhancing these outcomes. Additionally, the review emphasizes the importance of creativity and adaptability in implementing gamification successfully. The study concludes that gamification is a valuable tool for improving motivation, academic performance, and collaboration in educational settings, but it also acknowledges limitations such as the need for long-term studies to assess sustainability and the importance of balancing game elements with educational objectives.This study examines the impact of gamification on student motivation and academic performance through a systematic literature review (SLR) of 9 articles published between 2016 and 2022. The review, conducted using the PRISMA criteria, focuses on educational settings and highlights that gamification significantly influences student motivation by facilitating knowledge assimilation, improving skills, and enhancing academic competencies. Key findings include the positive effects of gamification on engagement, participation, and motivation, as well as its impact on academic performance. The study also identifies the use of game elements such as missions, badges, points, challenges, and levels, as well as the MDA framework (Mechanics, Dynamics, and Aesthetics), as effective strategies for enhancing these outcomes. Additionally, the review emphasizes the importance of creativity and adaptability in implementing gamification successfully. The study concludes that gamification is a valuable tool for improving motivation, academic performance, and collaboration in educational settings, but it also acknowledges limitations such as the need for long-term studies to assess sustainability and the importance of balancing game elements with educational objectives.
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