Improving retention while enhancing student engagement and learning outcomes using gamified mobile technology

Improving retention while enhancing student engagement and learning outcomes using gamified mobile technology

05 Mar 2024 | Wendy James, Grainne Oates & Nikki Schonfeldt
This study investigates the effectiveness of a gamified mobile application (GMA) in enhancing student engagement, improving learning outcomes, and increasing retention in first-year accounting students. The research explores whether the use of a GMA can positively influence student engagement, academic performance, and retention. The study involved 201 students across five campuses in an Australian university, with assessments conducted before and after the implementation of the GMA. The GMA, named Quitch, was chosen for its ability to provide real-time feedback, interactive learning, and personalized analytics. The study found that students who used the GMA showed significantly higher engagement with learning materials, their teachers, and peers compared to non-users. GMA users also demonstrated better performance in assessments, particularly in In-Class engagement, Discussion Forum engagement, and Quiz engagement. The results indicate that the GMA positively influenced student motivation and engagement, leading to improved academic performance and higher retention rates. The study also found that GMA users were more likely to complete later assessments (AT2 and AT3) compared to non-users, suggesting that the GMA helped maintain student engagement and motivation. Additionally, the GMA was found to increase students' academic engagement, as evidenced by their positive perceptions of the application and its impact on their learning experience. The findings support the hypothesis that the use of a GMA can enhance student engagement, improve learning outcomes, and increase retention. The study highlights the potential of gamified mobile technology in education, particularly in enhancing student motivation and engagement. The results suggest that educators should consider integrating gamified mobile applications into their teaching practices to improve student outcomes and engagement.This study investigates the effectiveness of a gamified mobile application (GMA) in enhancing student engagement, improving learning outcomes, and increasing retention in first-year accounting students. The research explores whether the use of a GMA can positively influence student engagement, academic performance, and retention. The study involved 201 students across five campuses in an Australian university, with assessments conducted before and after the implementation of the GMA. The GMA, named Quitch, was chosen for its ability to provide real-time feedback, interactive learning, and personalized analytics. The study found that students who used the GMA showed significantly higher engagement with learning materials, their teachers, and peers compared to non-users. GMA users also demonstrated better performance in assessments, particularly in In-Class engagement, Discussion Forum engagement, and Quiz engagement. The results indicate that the GMA positively influenced student motivation and engagement, leading to improved academic performance and higher retention rates. The study also found that GMA users were more likely to complete later assessments (AT2 and AT3) compared to non-users, suggesting that the GMA helped maintain student engagement and motivation. Additionally, the GMA was found to increase students' academic engagement, as evidenced by their positive perceptions of the application and its impact on their learning experience. The findings support the hypothesis that the use of a GMA can enhance student engagement, improve learning outcomes, and increase retention. The study highlights the potential of gamified mobile technology in education, particularly in enhancing student motivation and engagement. The results suggest that educators should consider integrating gamified mobile applications into their teaching practices to improve student outcomes and engagement.
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[slides and audio] Improving retention while enhancing student engagement and learning outcomes using gamified mobile technology