Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation

Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation

17 Jun 2024 | Alexander Raistrick*, Lingjie Mei*, Karhan Kayan*, (equal contribution; random order) David Yan, Yiming Zuo, Beining Han, Hongyu Wen, Meenal Parakh, Stamatis Alexandropoulos, Lahav Lipson, Zeyu Ma, Jia Deng
Infinigen Indoors is a Blender-based procedural generator for creating photorealistic indoor scenes. Building on the existing Infinigen system, which focuses on natural scenes, Infinigen Indoors introduces a diverse library of procedural indoor assets, including furniture, architecture elements, appliances, and other daily objects. It also includes a constraint-based arrangement system that allows users to specify scene composition constraints using a domain-specific language and a solver that generates scene compositions that maximize constraint satisfaction. The system provides an export tool for generating 3D objects and scenes that can be used in real-time simulators like Omniverse and Unreal for training embodied agents. Infinigen Indoors is open-sourced under the BSD license. The paper discusses the system's contributions, including the library of procedural generators, the constraint-based arrangement system, and the export tool, and presents experiments validating the effectiveness of the generated data in tasks such as shadow removal and occlusion boundary detection.Infinigen Indoors is a Blender-based procedural generator for creating photorealistic indoor scenes. Building on the existing Infinigen system, which focuses on natural scenes, Infinigen Indoors introduces a diverse library of procedural indoor assets, including furniture, architecture elements, appliances, and other daily objects. It also includes a constraint-based arrangement system that allows users to specify scene composition constraints using a domain-specific language and a solver that generates scene compositions that maximize constraint satisfaction. The system provides an export tool for generating 3D objects and scenes that can be used in real-time simulators like Omniverse and Unreal for training embodied agents. Infinigen Indoors is open-sourced under the BSD license. The paper discusses the system's contributions, including the library of procedural generators, the constraint-based arrangement system, and the export tool, and presents experiments validating the effectiveness of the generated data in tasks such as shadow removal and occlusion boundary detection.
Reach us at info@study.space