Influence of virtual reality and augmented reality on mental health

Influence of virtual reality and augmented reality on mental health

11-03-2024 | Felipe Machuca-Contreras, Carlos Oscar Lepez, Carlos Canova-Barrios
The article "Influence of Virtual Reality and Augmented Reality on Mental Health" by Felipe Machuca-Contreras, Carlos Oscar Lepez, and Carlos Canova-Barrios explores the impact of virtual reality (VR) and augmented reality (AR) on mental health. The authors conducted a literature review in January 2024, using databases such as Scopus, PubMed, Dialnet, Scielo, and Google Scholar, with search strategies focusing on mental health, technological advances, and the intersection of medicine, mental health, VR, and AR. The history of VR is traced back to the Second World War, when the U.S. requested the Massachusetts Institute of Technology to create a flight simulator for naval training, leading to the development of the first multi-sensor simulator by Morton Heilman in 1960. VR has since evolved, with significant milestones including Ivan Sutherland's "The Ultimate Display" in 1965, the creation of "The Sword of Damocles" in 1968, and the CAVE system in 1992. The authors highlight that VR has positively influenced mental health restoration, particularly in the context of scientific and technical advancements. VR is noted for its ability to create immersive environments that simulate real-life situations, making it easier for individuals to face complex mental challenges. The article also discusses the use of VR and AR in various medical applications, such as surgical preparation, clinical data visualization, disease diagnosis, rehabilitation therapies, and professional training. Additionally, VR is explored as a tool for treating psychological problems, including addictions and phobias. The conclusion emphasizes that the development of VR and AR technology has been a fundamental factor in the advancement of scientific and technical fields, particularly in the health sciences, and has shown promising results in improving mental health.The article "Influence of Virtual Reality and Augmented Reality on Mental Health" by Felipe Machuca-Contreras, Carlos Oscar Lepez, and Carlos Canova-Barrios explores the impact of virtual reality (VR) and augmented reality (AR) on mental health. The authors conducted a literature review in January 2024, using databases such as Scopus, PubMed, Dialnet, Scielo, and Google Scholar, with search strategies focusing on mental health, technological advances, and the intersection of medicine, mental health, VR, and AR. The history of VR is traced back to the Second World War, when the U.S. requested the Massachusetts Institute of Technology to create a flight simulator for naval training, leading to the development of the first multi-sensor simulator by Morton Heilman in 1960. VR has since evolved, with significant milestones including Ivan Sutherland's "The Ultimate Display" in 1965, the creation of "The Sword of Damocles" in 1968, and the CAVE system in 1992. The authors highlight that VR has positively influenced mental health restoration, particularly in the context of scientific and technical advancements. VR is noted for its ability to create immersive environments that simulate real-life situations, making it easier for individuals to face complex mental challenges. The article also discusses the use of VR and AR in various medical applications, such as surgical preparation, clinical data visualization, disease diagnosis, rehabilitation therapies, and professional training. Additionally, VR is explored as a tool for treating psychological problems, including addictions and phobias. The conclusion emphasizes that the development of VR and AR technology has been a fundamental factor in the advancement of scientific and technical fields, particularly in the health sciences, and has shown promising results in improving mental health.
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[slides and audio] Influence of virtual reality and augmented reality on mental health