Mesh Optimization

Mesh Optimization

1993 | Hugues Hoppe, Tony DeRose, Tom Duchamp, John McDonald, Werner Stuetzle
This paper presents a method for mesh optimization, which aims to produce a mesh that fits a set of 3D data points well while minimizing the number of vertices. The approach involves minimizing an energy function that balances the competing goals of geometric accuracy and mesh simplicity. The energy function includes a distance term that measures how well the mesh fits the data, a representation term that penalizes meshes with too many vertices, and a spring term that helps maintain the mesh's structure. The method is applied to two main tasks: surface reconstruction from unorganized data points and mesh simplification, where the number of vertices is reduced while preserving the shape. The mesh optimization algorithm starts with an initial mesh and iteratively adjusts the number of vertices, their positions, and their connectivity to minimize the energy function. The algorithm is designed to handle both continuous and discrete optimization problems, with the continuous part involving vertex position adjustments and the discrete part involving changes to the mesh structure. The method is effective in both surface reconstruction and mesh simplification, as demonstrated by examples where the number of vertices is significantly reduced while maintaining the mesh's fidelity to the original data. The paper also discusses the use of the spring energy term, which helps guide the optimization process towards a desirable local minimum. The spring constant is set based on a schedule that gradually decreases its value, allowing the algorithm to find a good balance between mesh accuracy and simplicity. The method is tested on various data sets, and it produces good results in all cases. The algorithm is also capable of segmenting the final mesh into smooth connected components, which is useful for further processing. The paper concludes with a discussion of related work and future research directions, including the use of more sophisticated optimization methods, the application of the spring energy term in noisy environments, and the development of methods for fitting higher-order splines to model curved surfaces more accurately. The method described in this paper provides a robust and efficient approach to mesh optimization, with applications in surface reconstruction and mesh simplification.This paper presents a method for mesh optimization, which aims to produce a mesh that fits a set of 3D data points well while minimizing the number of vertices. The approach involves minimizing an energy function that balances the competing goals of geometric accuracy and mesh simplicity. The energy function includes a distance term that measures how well the mesh fits the data, a representation term that penalizes meshes with too many vertices, and a spring term that helps maintain the mesh's structure. The method is applied to two main tasks: surface reconstruction from unorganized data points and mesh simplification, where the number of vertices is reduced while preserving the shape. The mesh optimization algorithm starts with an initial mesh and iteratively adjusts the number of vertices, their positions, and their connectivity to minimize the energy function. The algorithm is designed to handle both continuous and discrete optimization problems, with the continuous part involving vertex position adjustments and the discrete part involving changes to the mesh structure. The method is effective in both surface reconstruction and mesh simplification, as demonstrated by examples where the number of vertices is significantly reduced while maintaining the mesh's fidelity to the original data. The paper also discusses the use of the spring energy term, which helps guide the optimization process towards a desirable local minimum. The spring constant is set based on a schedule that gradually decreases its value, allowing the algorithm to find a good balance between mesh accuracy and simplicity. The method is tested on various data sets, and it produces good results in all cases. The algorithm is also capable of segmenting the final mesh into smooth connected components, which is useful for further processing. The paper concludes with a discussion of related work and future research directions, including the use of more sophisticated optimization methods, the application of the spring energy term in noisy environments, and the development of methods for fitting higher-order splines to model curved surfaces more accurately. The method described in this paper provides a robust and efficient approach to mesh optimization, with applications in surface reconstruction and mesh simplification.
Reach us at info@study.space
Understanding Mesh optimization