Mindstorms Kinder, Computer und Neues Lernen

Mindstorms Kinder, Computer und Neues Lernen

1982 | Seymour Papert
The book "Mindstorms: Children, Computers, and Powerful Ideas" by Seymour Papert, with an introduction by Michael Otte, explores the role of computers in education and learning. It emphasizes that the book is not just for computer specialists but is a significant contribution to mathematics and science education. Papert argues that learning requires fundamental reconceptualization of knowledge and a change in thinking patterns, rather than mere methodological packaging. He describes a "knowledge-based learning theory" that integrates the study of how mathematics is learned with the study of mathematics itself. Papert discusses the historical development of cognitive tools, such as the alphabet, printing, and the computer, and their impact on society and knowledge. He highlights the importance of social interaction and cooperation in learning, particularly in the context of the school, and critiques the current educational system for its lack of integration between different subjects. He advocates for a more holistic approach to education, where students can explore and generalize knowledge in a social setting. The book also delves into the concept of a "society of minds," where individual elements of the cognitive system have relative independence and interact with each other. This concept is illustrated through various examples, such as the interaction between different cognitive activities and the role of heuristics and instrumental thinking. Papert emphasizes the importance of the computer as a tool for organizing student activity and fostering a new self-concept, particularly through the LOGO programming language. Overall, the book is a profound exploration of the potential of technology, particularly the computer, to transform education and learning, and it challenges traditional educational practices and theories.The book "Mindstorms: Children, Computers, and Powerful Ideas" by Seymour Papert, with an introduction by Michael Otte, explores the role of computers in education and learning. It emphasizes that the book is not just for computer specialists but is a significant contribution to mathematics and science education. Papert argues that learning requires fundamental reconceptualization of knowledge and a change in thinking patterns, rather than mere methodological packaging. He describes a "knowledge-based learning theory" that integrates the study of how mathematics is learned with the study of mathematics itself. Papert discusses the historical development of cognitive tools, such as the alphabet, printing, and the computer, and their impact on society and knowledge. He highlights the importance of social interaction and cooperation in learning, particularly in the context of the school, and critiques the current educational system for its lack of integration between different subjects. He advocates for a more holistic approach to education, where students can explore and generalize knowledge in a social setting. The book also delves into the concept of a "society of minds," where individual elements of the cognitive system have relative independence and interact with each other. This concept is illustrated through various examples, such as the interaction between different cognitive activities and the role of heuristics and instrumental thinking. Papert emphasizes the importance of the computer as a tool for organizing student activity and fostering a new self-concept, particularly through the LOGO programming language. Overall, the book is a profound exploration of the potential of technology, particularly the computer, to transform education and learning, and it challenges traditional educational practices and theories.
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