The rapid development of technology in the current era presents new challenges, particularly in education. This study aims to stimulate elementary school students' interest in learning using technology, specifically Wordwall. The research employs a literature study method, collecting various sources from related journals to understand the factors influencing students' low interest in learning, such as boring teaching methods. Game-Based Learning (GBL) is proposed as an alternative solution to this problem. GBL involves applying games to support the learning process, making it more effective, efficient, and adaptable to current technological advancements. Wordwall, a digital learning medium, serves as an assessment tool, a learning resource, and a fun learning medium for students. It can also be used to determine students' learning abilities. Through GBL, students can improve their critical thinking skills, particularly in data analysis, which is essential for making decisions and determining steps. The research findings show that Wordwall can increase students' interest in learning, as evidenced by their active participation in various learning activities. The study criteria are measured using indicators such as students' attendance, timely completion of assignments, and understanding of material. The study concludes that Wordwall effectively enhances student learning outcomes and can be a valuable tool for teachers in the future.The rapid development of technology in the current era presents new challenges, particularly in education. This study aims to stimulate elementary school students' interest in learning using technology, specifically Wordwall. The research employs a literature study method, collecting various sources from related journals to understand the factors influencing students' low interest in learning, such as boring teaching methods. Game-Based Learning (GBL) is proposed as an alternative solution to this problem. GBL involves applying games to support the learning process, making it more effective, efficient, and adaptable to current technological advancements. Wordwall, a digital learning medium, serves as an assessment tool, a learning resource, and a fun learning medium for students. It can also be used to determine students' learning abilities. Through GBL, students can improve their critical thinking skills, particularly in data analysis, which is essential for making decisions and determining steps. The research findings show that Wordwall can increase students' interest in learning, as evidenced by their active participation in various learning activities. The study criteria are measured using indicators such as students' attendance, timely completion of assignments, and understanding of material. The study concludes that Wordwall effectively enhances student learning outcomes and can be a valuable tool for teachers in the future.