SCAPE: Shape Completion and Animation of People

SCAPE: Shape Completion and Animation of People

2005 | Dragomir Anguelov*, Praveen Srinivasan*, Daphne Koller*, Sebastian Thrun*, Jim Rodgers*, James Davis†
The paper introduces the SCAPE method (Shape Completion and Animation for PEOple), a data-driven approach to building a unified human shape model that captures both pose and body shape variations. The method learns separate models for pose and body shape deformations, combining them to produce realistic 3D surface models with muscle deformations for different people in different poses. The pose deformation model is derived from dense 3D scans of a single person in multiple poses, decoupling rigid and non-rigid components. The body shape variation is modeled using principal component analysis (PCA) over a set of 3D scans of different individuals. The SCAPE model can be used for shape completion, generating complete surface meshes from limited marker data, and for motion capture animation, producing high-quality 3D animations with realistic muscle deformations. The paper discusses the application of SCAPE to partial view completion and motion capture animation, demonstrating its ability to handle complex scenarios and generate realistic results.The paper introduces the SCAPE method (Shape Completion and Animation for PEOple), a data-driven approach to building a unified human shape model that captures both pose and body shape variations. The method learns separate models for pose and body shape deformations, combining them to produce realistic 3D surface models with muscle deformations for different people in different poses. The pose deformation model is derived from dense 3D scans of a single person in multiple poses, decoupling rigid and non-rigid components. The body shape variation is modeled using principal component analysis (PCA) over a set of 3D scans of different individuals. The SCAPE model can be used for shape completion, generating complete surface meshes from limited marker data, and for motion capture animation, producing high-quality 3D animations with realistic muscle deformations. The paper discusses the application of SCAPE to partial view completion and motion capture animation, demonstrating its ability to handle complex scenarios and generate realistic results.
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Understanding SCAPE%3A shape completion and animation of people