The paper "Signaling Games and Stable Equilibria" by In-Koo Cho and David M. Kreps explores the concept of signaling games, where one party conveys private information to another through messages. The authors discuss the proliferation of sequential equilibria in such games due to the various beliefs that the recipient party can entertain about the sender's messages. They propose formal restrictions on these out-of-equilibrium beliefs to eliminate many unintuitive equilibria and relate these restrictions to the notion of stability introduced by Kohlberg and Mertens.
The paper begins with an example to illustrate the basic ideas, followed by a general framework for the analysis. It introduces the concept of signaling games, where player A sends a message to player B, who then chooses a response. The authors define Nash equilibria and sequential equilibria and discuss the properties of these equilibria in generic extensive games.
The core of the paper is the development of criteria for restricting out-of-equilibrium beliefs to eliminate equilibria. These criteria include the "Intuitive Criterion," which suggests that if a type would not reasonably send an out-of-equilibrium message, then B should not entertain the hypothesis that the message came from that type. Other criteria, such as "never a weak best response," are also discussed.
The authors apply these criteria to a simple version of Spence's signaling model, showing how they can rule out all but a single equilibrium outcome. They conclude by discussing the implications of stability for signaling games and summarizing the key findings.
Overall, the paper aims to provide a general language for discussing the level of restrictions needed to obtain a particular equilibrium outcome in signaling games and to contribute to the development of stability theory in noncooperative game theory.The paper "Signaling Games and Stable Equilibria" by In-Koo Cho and David M. Kreps explores the concept of signaling games, where one party conveys private information to another through messages. The authors discuss the proliferation of sequential equilibria in such games due to the various beliefs that the recipient party can entertain about the sender's messages. They propose formal restrictions on these out-of-equilibrium beliefs to eliminate many unintuitive equilibria and relate these restrictions to the notion of stability introduced by Kohlberg and Mertens.
The paper begins with an example to illustrate the basic ideas, followed by a general framework for the analysis. It introduces the concept of signaling games, where player A sends a message to player B, who then chooses a response. The authors define Nash equilibria and sequential equilibria and discuss the properties of these equilibria in generic extensive games.
The core of the paper is the development of criteria for restricting out-of-equilibrium beliefs to eliminate equilibria. These criteria include the "Intuitive Criterion," which suggests that if a type would not reasonably send an out-of-equilibrium message, then B should not entertain the hypothesis that the message came from that type. Other criteria, such as "never a weak best response," are also discussed.
The authors apply these criteria to a simple version of Spence's signaling model, showing how they can rule out all but a single equilibrium outcome. They conclude by discussing the implications of stability for signaling games and summarizing the key findings.
Overall, the paper aims to provide a general language for discussing the level of restrictions needed to obtain a particular equilibrium outcome in signaling games and to contribute to the development of stability theory in noncooperative game theory.