The Art of Game Design: A Book of Lenses

The Art of Game Design: A Book of Lenses

2020 | Jesse Schell
The book "The Art of Game Design: A Book of Lenses, 3rd Edition" by Jesse Schell is a comprehensive guide to game design, emphasizing the importance of understanding and applying various principles and perspectives, or "lenses," to create effective games. The book is structured around the idea that game design is a complex web of creativity, psychology, art, technology, and business, and it aims to provide a map of these relationships to help designers navigate the design process. Key themes include: - **Listening**: The most important skill for game designers is listening to team members, players, the game itself, clients, and oneself. - **Fundamentals**: The book emphasizes the importance of understanding classic and simple games to grasp fundamental principles that apply to more complex games. - **Innovation**: It encourages designers to look beyond the game industry for inspiration and to be open to new techniques and practices. - **Practice**: Game design is an activity that requires continuous practice and iteration to improve. - **Confidence**: Building confidence is crucial, as failures are essential for learning and improvement. - **Lenses**: The book introduces various lenses, such as emotion, unification, resonance, and problem statement, to help designers approach their work from different perspectives. The author, Jesse Schell, draws on his diverse experiences, including working in circuses, as a software engineer, and as a professor, to illustrate how these principles can be applied in various contexts. The book is intended for both beginners and experienced designers, offering practical tips and insights to enhance their game design skills.The book "The Art of Game Design: A Book of Lenses, 3rd Edition" by Jesse Schell is a comprehensive guide to game design, emphasizing the importance of understanding and applying various principles and perspectives, or "lenses," to create effective games. The book is structured around the idea that game design is a complex web of creativity, psychology, art, technology, and business, and it aims to provide a map of these relationships to help designers navigate the design process. Key themes include: - **Listening**: The most important skill for game designers is listening to team members, players, the game itself, clients, and oneself. - **Fundamentals**: The book emphasizes the importance of understanding classic and simple games to grasp fundamental principles that apply to more complex games. - **Innovation**: It encourages designers to look beyond the game industry for inspiration and to be open to new techniques and practices. - **Practice**: Game design is an activity that requires continuous practice and iteration to improve. - **Confidence**: Building confidence is crucial, as failures are essential for learning and improvement. - **Lenses**: The book introduces various lenses, such as emotion, unification, resonance, and problem statement, to help designers approach their work from different perspectives. The author, Jesse Schell, draws on his diverse experiences, including working in circuses, as a software engineer, and as a professor, to illustrate how these principles can be applied in various contexts. The book is intended for both beginners and experienced designers, offering practical tips and insights to enhance their game design skills.
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