The Byzantine Generals Problem

The Byzantine Generals Problem

Vol. 4, No. 3, July 1982 | LESLIE LAMPORT, ROBERT SHOSTAK, and MARSHALL PEASE
The Byzantine Generals Problem, introduced by Leslie Lamport, Robert Shostak, and Marshall Pease, addresses the challenge of achieving reliable communication in the presence of faulty or malicious components. The problem is abstracted as a scenario where generals of the Byzantine army must agree on a common battle plan despite some being traitors who may send conflicting information. The key conditions are: 1. **Interactive Consistency (IC1)**: All loyal generals must decide on the same plan. 2. **Robustness (IC2)**: A small number of traitors cannot cause the loyal generals to adopt an incorrect plan. The paper discusses the difficulty of solving this problem, particularly when using oral messages. It shows that no solution exists if only three generals are present and there is a single traitor. However, with unforgeable written messages, the problem can be solved for any number of generals and traitors. The authors propose two algorithms: 1. **Algorithm OM(m)**: Solves the problem for 3m + 1 or more generals and at most m traitors using oral messages. 2. **Algorithm SM(m)**: Solves the problem for any number of generals and at most m traitors using signed messages. The algorithms are designed to ensure that loyal generals receive the same information and agree on a common plan, even in the presence of traitors. The paper also discusses the practical implementation of these algorithms, including assumptions about message delivery, signature verification, and clock synchronization. Finally, the paper applies these solutions to reliable computer systems, emphasizing the importance of majority voting and interactive consistency in achieving reliability.The Byzantine Generals Problem, introduced by Leslie Lamport, Robert Shostak, and Marshall Pease, addresses the challenge of achieving reliable communication in the presence of faulty or malicious components. The problem is abstracted as a scenario where generals of the Byzantine army must agree on a common battle plan despite some being traitors who may send conflicting information. The key conditions are: 1. **Interactive Consistency (IC1)**: All loyal generals must decide on the same plan. 2. **Robustness (IC2)**: A small number of traitors cannot cause the loyal generals to adopt an incorrect plan. The paper discusses the difficulty of solving this problem, particularly when using oral messages. It shows that no solution exists if only three generals are present and there is a single traitor. However, with unforgeable written messages, the problem can be solved for any number of generals and traitors. The authors propose two algorithms: 1. **Algorithm OM(m)**: Solves the problem for 3m + 1 or more generals and at most m traitors using oral messages. 2. **Algorithm SM(m)**: Solves the problem for any number of generals and at most m traitors using signed messages. The algorithms are designed to ensure that loyal generals receive the same information and agree on a common plan, even in the presence of traitors. The paper also discusses the practical implementation of these algorithms, including assumptions about message delivery, signature verification, and clock synchronization. Finally, the paper applies these solutions to reliable computer systems, emphasizing the importance of majority voting and interactive consistency in achieving reliability.
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Understanding The Byzantine Generals Problem