June 2001 | Thomas Schubert, Frank Friedmann, Holger Regenbrecht
The paper "The Experience of Presence: Factor Analytic Insights" by Thomas Schubert explores the cognitive processes underlying the sense of presence in virtual environments (VEs). It argues that presence is constructed through the mental model of the VE, involving the representation of bodily actions as possible actions in the VE and the suppression of incompatible sensory input. Two studies (N = 246 and N = 296) confirmed the presence of spatial presence and involvement components, with a third component, realness, also observed. A second-order factor analysis revealed distinct factors for presence, immersion, and interaction. Based on these findings, a thirteen-item presence scale was developed and validated using confirmatory factor analyses. The study highlights the multidimensional nature of presence and suggests new research directions, such as examining which characteristics of the VE influence different presence components.The paper "The Experience of Presence: Factor Analytic Insights" by Thomas Schubert explores the cognitive processes underlying the sense of presence in virtual environments (VEs). It argues that presence is constructed through the mental model of the VE, involving the representation of bodily actions as possible actions in the VE and the suppression of incompatible sensory input. Two studies (N = 246 and N = 296) confirmed the presence of spatial presence and involvement components, with a third component, realness, also observed. A second-order factor analysis revealed distinct factors for presence, immersion, and interaction. Based on these findings, a thirteen-item presence scale was developed and validated using confirmatory factor analyses. The study highlights the multidimensional nature of presence and suggests new research directions, such as examining which characteristics of the VE influence different presence components.