Towards Flexible Teamwork

Towards Flexible Teamwork

Submitted 6/97; published 9/97 | Milind Tambe
The article "Towards Flexible Teamwork" by Milind Tambe explores the challenges and solutions for building flexible and coherent teamwork in complex, dynamic environments. The central hypothesis is that providing agents with general models of teamwork can enable them to address uncertainties and failures in such environments. The author introduces STEAM (Shell for TEAMwork), a general model of teamwork based on joint intentions, which allows agents to autonomously reason about coordination and communication. STEAM enables flexible reusability across domains, reduces communication overheads, and facilitates monitoring and reorganization of team performance. The article discusses the theoretical foundations of teamwork, including joint intentions and Shared Plans, and presents detailed experimental results from three complex domains: Attack, Transport, and RoboCup synthetic soccer. These domains highlight the practical issues and failures that STEAM addresses, such as communication overheads and the need for flexible coordination and communication. The article concludes with a discussion of related work and future directions.The article "Towards Flexible Teamwork" by Milind Tambe explores the challenges and solutions for building flexible and coherent teamwork in complex, dynamic environments. The central hypothesis is that providing agents with general models of teamwork can enable them to address uncertainties and failures in such environments. The author introduces STEAM (Shell for TEAMwork), a general model of teamwork based on joint intentions, which allows agents to autonomously reason about coordination and communication. STEAM enables flexible reusability across domains, reduces communication overheads, and facilitates monitoring and reorganization of team performance. The article discusses the theoretical foundations of teamwork, including joint intentions and Shared Plans, and presents detailed experimental results from three complex domains: Attack, Transport, and RoboCup synthetic soccer. These domains highlight the practical issues and failures that STEAM addresses, such as communication overheads and the need for flexible coordination and communication. The article concludes with a discussion of related work and future directions.
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