Understanding experience in interactive systems is crucial for design and other professions. This paper explores how experience is understood and designed in interactive systems, presenting a framework for designing experience. It discusses various models and theories from different disciplines, including product-centered, user-centered, and interaction-centered approaches. The paper argues that an interaction-centered view is most valuable for understanding how users experience designed products. It introduces a framework that describes user-product interactions (fluent, cognitive, expressive) and dimensions of experience (experience, an experience, co-experience). The framework emphasizes the importance of social interaction in shaping experiences and how emotions influence user-product interactions. The paper also discusses the scalability of experience, highlighting how smaller experiences accumulate over time to form larger ones. It emphasizes the role of designers in multidisciplinary teams, advocating for a design-oriented perspective that considers users' experiences and emotions. The paper concludes that understanding experience is essential for creating products and systems that improve users' lives, and that a framework based on interaction and social context can help achieve this. The research highlights the importance of empathy, collaboration, and understanding the social and emotional aspects of user experience in design.Understanding experience in interactive systems is crucial for design and other professions. This paper explores how experience is understood and designed in interactive systems, presenting a framework for designing experience. It discusses various models and theories from different disciplines, including product-centered, user-centered, and interaction-centered approaches. The paper argues that an interaction-centered view is most valuable for understanding how users experience designed products. It introduces a framework that describes user-product interactions (fluent, cognitive, expressive) and dimensions of experience (experience, an experience, co-experience). The framework emphasizes the importance of social interaction in shaping experiences and how emotions influence user-product interactions. The paper also discusses the scalability of experience, highlighting how smaller experiences accumulate over time to form larger ones. It emphasizes the role of designers in multidisciplinary teams, advocating for a design-oriented perspective that considers users' experiences and emotions. The paper concludes that understanding experience is essential for creating products and systems that improve users' lives, and that a framework based on interaction and social context can help achieve this. The research highlights the importance of empathy, collaboration, and understanding the social and emotional aspects of user experience in design.