2001 | Chris Buehler, Michael Bosse, Leonard McMillan, Steven J. Gortler, and Michael Cohen
The paper "Unstructured Lumigraph Rendering" by Chris Buehler et al. introduces a new image-based rendering technique that generalizes both light field rendering and view-dependent texture mapping (VDTM). This approach, called "unstructured lumigraph rendering" (ULR), allows for rendering from a set of input cameras that are not restricted to a plane or specific manifold. The ULR algorithm is designed to meet several desirable goals, including the use of geometric proxies, epipole consistency, resolution sensitivity, unstructured input, equivalent ray consistency, continuity, minimal angular deviation, and real-time performance.
The authors compare their algorithm to existing methods, highlighting how ULR can handle a wide range of inputs, from a few images with an accurate geometric model to many images with minimal geometric information. They demonstrate the effectiveness of ULR through various examples, including datasets such as the pond, robot, helicopter, knick-knacks, car, and hallway. These examples showcase the algorithm's ability to handle different camera configurations, geometric complexities, and resolution variations.
The paper concludes by emphasizing the benefits of ULR, which include real-time execution, photorealistic quality, and the flexibility to use geometric proxies and unstructured input cameras. The ULR algorithm is a significant advancement in image-based rendering, offering a more versatile and robust solution compared to traditional methods.The paper "Unstructured Lumigraph Rendering" by Chris Buehler et al. introduces a new image-based rendering technique that generalizes both light field rendering and view-dependent texture mapping (VDTM). This approach, called "unstructured lumigraph rendering" (ULR), allows for rendering from a set of input cameras that are not restricted to a plane or specific manifold. The ULR algorithm is designed to meet several desirable goals, including the use of geometric proxies, epipole consistency, resolution sensitivity, unstructured input, equivalent ray consistency, continuity, minimal angular deviation, and real-time performance.
The authors compare their algorithm to existing methods, highlighting how ULR can handle a wide range of inputs, from a few images with an accurate geometric model to many images with minimal geometric information. They demonstrate the effectiveness of ULR through various examples, including datasets such as the pond, robot, helicopter, knick-knacks, car, and hallway. These examples showcase the algorithm's ability to handle different camera configurations, geometric complexities, and resolution variations.
The paper concludes by emphasizing the benefits of ULR, which include real-time execution, photorealistic quality, and the flexibility to use geometric proxies and unstructured input cameras. The ULR algorithm is a significant advancement in image-based rendering, offering a more versatile and robust solution compared to traditional methods.