This chapter focuses on writing effective user stories for agile software development, emphasizing six key attributes: Independence, Negotiability, Valuability, Estimability, Size, and Testability.
1. ** Independence**: Stories should be independent to avoid dependencies that complicate prioritization and estimation. For example, combining stories about different credit card types into a single, larger story can simplify estimation.
2. ** Negotiability**: Stories are not contracts but reminders for conversations between the customer and developers. They should include enough detail to guide the conversation without being overly specific.
3. ** Valuability**: Stories should be valued by both purchasers and users. Avoid stories that are only valued by developers, focusing instead on benefits to customers.
4. ** Estimability**: Stories should be estimable, with developers needing domain and technical knowledge to estimate the time required. If a story is too big or complex, it can be broken down into smaller, more manageable stories.
5. ** Size**: Stories should be appropriately sized, neither too large nor too small, to facilitate planning. Epics, which are large stories, can be broken down into smaller, more manageable stories.
6. ** Testability**: Stories must be written to be testable, with automated tests to ensure functionality. Non-functional requirements, such as ease of use, should be tested but may not be fully automated.
The chapter also discusses how to handle complex stories, which are inherently large and difficult to estimate, by splitting them into investigative and development stories. Additionally, it addresses the importance of combining small stories into larger ones to improve efficiency and manageability.This chapter focuses on writing effective user stories for agile software development, emphasizing six key attributes: Independence, Negotiability, Valuability, Estimability, Size, and Testability.
1. ** Independence**: Stories should be independent to avoid dependencies that complicate prioritization and estimation. For example, combining stories about different credit card types into a single, larger story can simplify estimation.
2. ** Negotiability**: Stories are not contracts but reminders for conversations between the customer and developers. They should include enough detail to guide the conversation without being overly specific.
3. ** Valuability**: Stories should be valued by both purchasers and users. Avoid stories that are only valued by developers, focusing instead on benefits to customers.
4. ** Estimability**: Stories should be estimable, with developers needing domain and technical knowledge to estimate the time required. If a story is too big or complex, it can be broken down into smaller, more manageable stories.
5. ** Size**: Stories should be appropriately sized, neither too large nor too small, to facilitate planning. Epics, which are large stories, can be broken down into smaller, more manageable stories.
6. ** Testability**: Stories must be written to be testable, with automated tests to ensure functionality. Non-functional requirements, such as ease of use, should be tested but may not be fully automated.
The chapter also discusses how to handle complex stories, which are inherently large and difficult to estimate, by splitting them into investigative and development stories. Additionally, it addresses the importance of combining small stories into larger ones to improve efficiency and manageability.