29 February 2024 | Robertas Damaševičius, Tatjana Sidekerskienė
This narrative review explores the application of various types of virtual worlds in educational settings, focusing on their characteristics, potential, and impact on 21st-century skills such as critical thinking, creativity, communication, and collaboration. The study examines five types of virtual worlds: Adventure World, Simulation World, Creative World, Role-Playing World, and Collaborative World. Each type is analyzed for its unique features and educational applications. Adventure Worlds use narrative-driven quests to engage students in exploratory learning. Simulation Worlds replicate real-world environments, allowing students to practice skills in a risk-free setting. Creative Worlds provide open-ended, sandbox-like environments that foster innovation and imagination. Role-Playing Worlds facilitate empathy and perspective-taking through character-driven scenarios. Collaborative Worlds emphasize teamwork and problem-solving in group projects. The study employs a narrative review methodology, combining theoretical frameworks such as TRIZ, C-K theory, SBF modeling, P21, and UDL to assess the educational potential of these virtual worlds. Findings indicate that virtual worlds effectively support critical thinking, creativity, communication, and collaboration, offering a comprehensive analysis of how these environments can enhance traditional educational models. The study highlights the potential of virtual worlds to transform learning experiences through immersive, interactive environments that foster essential skills. The review also identifies challenges and opportunities in integrating virtual worlds into educational contexts, emphasizing the need for further research and development to fully realize their potential in education.This narrative review explores the application of various types of virtual worlds in educational settings, focusing on their characteristics, potential, and impact on 21st-century skills such as critical thinking, creativity, communication, and collaboration. The study examines five types of virtual worlds: Adventure World, Simulation World, Creative World, Role-Playing World, and Collaborative World. Each type is analyzed for its unique features and educational applications. Adventure Worlds use narrative-driven quests to engage students in exploratory learning. Simulation Worlds replicate real-world environments, allowing students to practice skills in a risk-free setting. Creative Worlds provide open-ended, sandbox-like environments that foster innovation and imagination. Role-Playing Worlds facilitate empathy and perspective-taking through character-driven scenarios. Collaborative Worlds emphasize teamwork and problem-solving in group projects. The study employs a narrative review methodology, combining theoretical frameworks such as TRIZ, C-K theory, SBF modeling, P21, and UDL to assess the educational potential of these virtual worlds. Findings indicate that virtual worlds effectively support critical thinking, creativity, communication, and collaboration, offering a comprehensive analysis of how these environments can enhance traditional educational models. The study highlights the potential of virtual worlds to transform learning experiences through immersive, interactive environments that foster essential skills. The review also identifies challenges and opportunities in integrating virtual worlds into educational contexts, emphasizing the need for further research and development to fully realize their potential in education.