The book "Visualization Analysis & Design" by Tamara Munzner is part of the A K Peters Visualization Series. It aims to provide a comprehensive synthesis of the field of visualization, focusing on the design and analysis of visualization idioms and systems. The book is structured around a framework that breaks down visualization design into three main questions: "What," "Why," and "How."
- **What:** This section covers data abstractions, including types of data, dataset types, attribute types, and semantics.
- **Why:** This section discusses task abstractions, such as actions, targets, and the reasons for using visualization.
- **How:** This section delves into the design choices for visual encoding and interaction idioms, including marks and channels, rules of thumb, and specific techniques for arranging data in various forms.
The book also includes case studies and examples to illustrate the concepts and design choices discussed. It is intended for students in graduate-level visualization courses and practitioners in the field, providing a framework for understanding and designing effective visualization tools. The author emphasizes the importance of human interaction, the role of external representations, and the limitations of different sensory modalities in information processing. The book covers both static and interactive visualizations, with a focus on the design space of possible visualization idioms and the validation of these designs through various levels of analysis.The book "Visualization Analysis & Design" by Tamara Munzner is part of the A K Peters Visualization Series. It aims to provide a comprehensive synthesis of the field of visualization, focusing on the design and analysis of visualization idioms and systems. The book is structured around a framework that breaks down visualization design into three main questions: "What," "Why," and "How."
- **What:** This section covers data abstractions, including types of data, dataset types, attribute types, and semantics.
- **Why:** This section discusses task abstractions, such as actions, targets, and the reasons for using visualization.
- **How:** This section delves into the design choices for visual encoding and interaction idioms, including marks and channels, rules of thumb, and specific techniques for arranging data in various forms.
The book also includes case studies and examples to illustrate the concepts and design choices discussed. It is intended for students in graduate-level visualization courses and practitioners in the field, providing a framework for understanding and designing effective visualization tools. The author emphasizes the importance of human interaction, the role of external representations, and the limitations of different sensory modalities in information processing. The book covers both static and interactive visualizations, with a focus on the design space of possible visualization idioms and the validation of these designs through various levels of analysis.